Boss Battles

Boss Battles are a turn-based party fight system. Bosses can spawn randomly after commands, be summoned by admins, or be summoned using special items. Players join a lobby, then take turns attacking, healing, or using/throwing items until the boss or the party is defeated.
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How Boss Spawns Work

Bosses can appear in a few different ways:
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✧ Random spawn chance can trigger after user commands
✧ Admins can manually summon bosses with commands
✧ Some items can summon a boss (category-based)
✧ Event-only bosses can be manually summoned (not random)

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Joining The Fight (Lobby)

When a boss appears, a lobby message is posted with buttons. Players must join before the fight starts.
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✧ Press Join the fight to enter the battle
✧ The lobby times out if nobody joins
✧ If players take too long to start, the boss can vanish (cowardize)


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Alive / Dead Rules

✧ Dead players cannot join boss fights
✧ If you have 0 HP, you cannot join
✧ If you die during a fight, you are marked Dead globally (HP set to 0)

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Starting The Fight

Once at least one player has joined, someone can press Start fight to begin. The lobby message is deleted and the boss intro is shown.
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✧ Fight only starts if at least one fighter joined
✧ Boss intro message appears with the boss’s idle image
✧ The boss may start first (random)

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Turn System

Boss battles run in rounds. Players take turns first, then the boss attacks, repeating until the fight ends.
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✧ Each living player gets a turn
✧ On your turn you can: Attack, Heal, or Items
✧ If a player takes too long, they get warned and the boss can win by timeout


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Player Actions

Attack
✧ Deals damage based on your ATK
✧ Can critically hit (bonus damage)
✧ Boss HP updates immediately

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Heal
✧ Heals yourself based on missing HP
✧ Updates both your battle HP and your global user HP/status

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Items
The Items button opens a multi-step inventory workflow:
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✧ Your inventory is shown in pages
✧ You select an item by typing its exact name
✧ You choose an action: Use or Throw
✧ Use lets you target Self or a party member, then confirm
✧ Throw applies damage to the boss if the item has a damage effect
✧ If you cancel/back out, the item is refunded

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Boss Attacks

On the boss turn, it can: miss, hit one target, use a special hit, or hit everyone with an AOE attack.
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✧ Boss attacks may miss (miss chance)
✧ Single-target attacks choose a random living party member
✧ AOE attacks damage everyone still alive


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Winning A Boss Fight

If the boss HP reaches 0, surviving players win and receive rewards.
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✧ Boss event is marked defeated
✧ Only surviving players receive item drops
✧ Coin rewards and XP rewards can be granted


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Losing A Boss Fight

If all players are defeated, the boss wins and the event fails.
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✧ The party loses coins (penalty based on boss reward coins)
✧ Players are marked Dead globally and set to 0 HP


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Timeouts / Cowardize Rules

Boss events can fail without a full fight if the party doesn’t join or doesn’t start in time.
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✧ If nobody joins before the lobby timeout, the boss wins without a fight
✧ If players join but don’t start within the deadline, the boss vanishes


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